![]() This surge began around last November’s BlizzCon and has continued up to now. Many still consider the title to be the best in the franchise, with the massive departure from the second title’s design being one of the biggest complaints of Diablo 3.Įven more than the consistent popularity, Diablo 2 has received a surge in players in the last few months. The developers haven’t announced any further delays or extensions to their downtime, so it seems that whatever issues they ran into must be close to being solved.ĭiablo 2 is still going strong, and it’s great to see Blizzard paying such close attention to a game that turns twenty years old this year, an anniversary that might make some veterans feel ancient. The good news is that as of writing this, the maintenance should be ending at any minute, as Blizzard’s updated maintenance window is approaching. Online servers are down, and single-player mode seems to be unplayable as well, as the developers were forced to take the game as a whole offline. This termination of play, unfortunately, seems to have extended to the game as a whole. While they originally planned to keep the game playable for the time being – hence the mention of possible login issues and limitations – they’ve since taken the game completely offline, making Diablo 2 completely unavailable for play. Whatever the maintenance entailed seems to have become more of a problem, as the game has only been taken further offline as the developers work to fix the issues. ![]() As of now, the Blizzard customer service Twitter account has been. We apologize for any inconvenience caused and we will do our best to complete this work as early as possible.” Blizzard took Diablo II: Resurrected servers down for maintenance this weekend, but players continued to suffer from login issues. We expect this maintenance to last for two hours. Blizzard has explained Diablo 2's server issues and says a fix will. “During this period, login issues may arise for Diablo 2, and access to the game may be limited. Diablo 2 Resurrected's server issues may be here for some time as the fix requires a new architectural rewrite from Blizzard. “ Diablo 2 will be undergoing maintenance on its servers beginning at 11:30 am PDT today,” Blizzard wrote in their announcement earlier this afternoon. During this time, the game will be unavailable for play. We are currrently performing emergency maintenance. ![]() a325 bolt vs grade 8 monocle3 pseudotime heatmap rc circuit equation derivation. Players that choose to enjoy the game on console wont have access to trainers and wont be able to modify their game in any way. Whatever the issue was, however, it seems to have proven an even bigger issue than the developers thought it would be, as the maintenance was extended from the original two hours to almost a six-hour maintenance. Diablo II: Resurrected will also be available on PlayStation 4, PlayStation 5, Xbox Series X/S, and Nintendo Switch. What the core of the issue is, Blizzard hasn’t revealed to the players of the classic title. Such seems to have been the case with Diablo 2, as Blizzard was forced to take the servers offline entirely so that they could perform some emergency maintenance. or if the reduced lag Oceanic players are seeing is due to special cloud servers spun up for Beta or due to actual local servers.Keeping a game running can be an incredible amount of trouble, and sometimes that trouble catches up to the point where it dominoes into an even bigger issue. This is confusing to me as it doesn't say if local servers are up for Beta or not. He also replied to a question on OCE servers saying " Yes try them out this weekend"īut then to a question on if local servers will be tested on Beta - No, we're forcing everyone to play on dedicated servers so that we can test them at scale." ![]() Rod Fergusson confirmed more servers would be deployed for the open beta (at a question about Latin American servers) Many assumed that was due to local servers When it goes live their server architecture may change.įor the Open Beta it was confirmed by NZ and OZ players that their pings were drastically lower. This could be due to the cloud servers connection - I'm in NZ so of course the cloud servers I get would be different to someone in the USīlizzard have an ASN meaning they have access to pool of millions of IP addresses most of which will not match any geo location information you might look up on them.ĭuring beta they may spun up servers just to test server loads and other things. I've seen someone else produce proof they were connecting to servers in Oregan. I also saw connections to cloud servers during playing This is consistent with previous beta tests that are generally run from their main server farm in LA/Los Vegas I've been monitoring the connections the D2R Multiplayer Beta makes and honestly at the moment it's not 100% clear -ĭuring game play I was connected to servers in LA/Los Vegas. ![]()
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